[:1]Useless thread?
Hopefully only the absolute necessary will be processed server side to minimize delay.|||Quote:
Useless thread?
Hopefully only the absolute necessary will be processed server side to minimize delay.
LOL? Hopefully as much as possible is processed server side to minimize exploits, datamining and at least give some semblance of justification for it being online-only.
Data for the tooltips, I can at least understand why they would have that in the client. But why does the client need to contain a list of every possible affix?
Takes all the mystery out of it.|||Having item affixes (and similar strings) stored in the client doesn't make it more exploitable. That's just absurd.|||A lot of the information in the client is probably from before they decided it was going to be online only.|||The client has resource caches, not server code.
The game RUNS off the D3 servers, not off your PC. You might be able to manipulate YOUR client's "read-only" information (ie. replace memory addresses so your Barbarian looks like a Smurf or some other goofy thing like that, but it would only be visible on YOUR client and you would have to provide the resource art for it to work properly anyway), but you can't manipulate data coming in from or going back to the actual D3 servers.
Everything is hosted on the D3 servers. You can not hack that data unless you have direct server access - which I doubt ANYONE outside of the Blizzard Data Centers has access to.|||This is just UI stuff. Info, names, etc. Pure text to be read by your computer. The worst you could do is change the name of Disintegrate to LAZOR BEAMS, but I doubt even that is possible. None of this is modifiable game code, calm down.
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Data for the tooltips, I can at least understand why they would have that in the client. But why does the client need to contain a list of every possible affix?
Takes all the mystery out of it.
No one is forcing you to read all of this stuff, though I understand the temptation is great.|||Deleted by yAak because he should read posts better.|||Quote:
Because it would have been possible to add new affixes or modify abilities without patches to the client.
The bandwidth needed to download some bits of text is barely noticeable, and they could cache the likes of ability tooltips after they've been downloaded.
It's still completely possible for Blizzard to add new ANYTHING without patches to the client. Just because there is pre-existing data in the client doesn't meant that data can't be added/changed/cached/ignored (without an entire patch) by a simple "use these updates!" request received by the server. (Provided Blizzard wrote the code to support this, and Bashiok has posted things that strongly suggest they have.)
I'm sorry to be so confrontational, and I know you mean well, but I really don't think its good to state things like this as if it were fact, it's going to confuse even more people who might not know either.|||Quote:
Having item affixes (and similar strings) stored in the client doesn't make it more exploitable. That's just absurd.
No one said it did.|||Quote:
This is just UI stuff. Info, names, etc. Pure text to be read by your computer. The worst you could do is change the name of Disintegrate to LAZOR BEAMS, but I doubt even that is possible. None of this is modifiable game code, calm down.
This exactly. There was a color hack for wow way back when where you could change colors that you saw in game. Just for the record people who used it were quickly banned.
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