Thursday, April 19, 2012

Blizzard's Correct Calculation - Item Inflation/Economy - Page 2

While you may be right about it going against core game mechanics, Blizzard does have to develop some way to combat inflation, or the markets will be hurting shortly. They need to incorporate obsolescence into the game in some way, basically.

Imagine if you only ever had to buy one pair of shoes for the rest of your life when your feet stop growing. Shoes never wore out or went out of style and were all used for the same purpose and all occasions. The market for shoes would be destroyed completely.

Blizzard will need to implement some form of BoE, or consistently increasing loot tiers to prevent the destruction of their economy. The problem with loot tiers is that once a player finds an upgrade, he can just sell his old gear to somebody on the tier below him and no new value is created.

I'm curious what some of you have for other ways to introduce obsolescence into the game.

Edit: Right after posting this I noticed there is a similarly titled and good discussion about this going on here: http://diablo.incgamers.com/forums/s...d.php?t=808682|||I really hope Blizz isn't all of a sudden going down the BoE route - if anything like that at least it should be BoA. However the OP is right that BoE goes against the very nature of Diablo. Surely Blizzard didn't hire economists for nothing, and right now as stated before, any speculation regarding item inflation is just that, speculation.|||Quote:








I really hope Blizz isn't all of a sudden going down the BoE route - if anything like that at least it should be BoA. However the OP is right that BoE goes against the very nature of Diablo. Surely Blizzard didn't hire economists for nothing, and right now as stated before, any speculation regarding item inflation is just that, speculation.




Speculation is one thing forums are for, particularly pre-release! That other thread brings up a ton of valid ways to reduce inflation. The best ones in my opinion are the crafting related ones, where salvaging top items results in the chance of even better ones. This removes some items from the economy without resorting to the easy and unpopular answer of BOE.|||Basically the items must have some way to leave game. Crafting is basically a voluntary recycling program which may help but unlikely to solve it.

I wonder though... Blizzard has said that items lose durability on death in SC, have they said that the durability is actually repairable? Meaning might the dura loss be applied to the max dura (permenant)?

SC death gives a -10% durability I think? If the loss is permanent (100/100 dura -> 90/90 dura -> 81/81 dura ...etc) then you eventually reach the point where it's much more likely you'll recycle it into crafting mats, or reach 1 durability which make it practically unusable and as good as flushed out of the market.

Basically, a lesser/slower form of HC mechanic, except I'd imagine death to be more common in SC.|||Quote:








Basically the items must have some way to leave game. Crafting is basically a voluntary recycling program which may help but unlikely to solve it.

I wonder though... Blizzard has said that items lose durability on death in SC, have they said that the durability is actually repairable? Meaning might the dura loss be applied to the max dura (permenant)?

SC death gives a -10% durability I think? If the loss is permanent (100/100 dura -> 90/90 dura -> 81/81 dura ...etc) then you eventually reach the point where it's much more likely you'll recycle it into crafting mats, or reach 1 durability which make it practically unusable and as good as flushed out of the market.

Basically, a lesser/slower form of HC mechanic, except I'd imagine death to be more common in SC.




Can't happen due to the absolute rage that would happen involving perfect or near perfect legendaries and BiS items.|||Quote:








I really hope Blizz isn't all of a sudden going down the BoE route - if anything like that at least it should be BoA.




I posted a thread throwing out the idea to make crafted items BoA since crafting seems to be the largest gold/item sink in the game. Breaking down items into mats to craft is the new "gambling" system that will cause a lot of items and gold to be flushed out of the system completely. Plus, making them BoA prevents the market from being flooded with crafted hand-me-down items. They may or may not have to make crafting mats BoA too, since at least mats means an item was broken down and taken out of the game.

We've heard that crafted items will be some of the best items in the game, so there will still be a lot of incentive for players to use this system if it's BoA (despite not being able to turn around and sell their crafted items for cash).

I think it's a better option than going BoE or BoE after sale on the auction house as I've seen suggested.|||Quote:








Can't happen due to the absolute rage that would happen involving perfect or near perfect legendaries and BiS items.






Indeed, a pity, though I wonder how the actual breakdown of players are for either way. I'd be firmly in the perma loss camp, I wonder how many for and against (of course this site population is among the most dedicated fans...), might be worth a poll.

I mean jeez if you can die 10 times with it and still have a good amount of durability for practical playing purpose that's already quite generous. I would be highly amused by players wearing uber perfects and die 10 times in it then rage about it. Then again, they play SC because they are WEAK and must be coddled! Hah!

Thankfully I only play HC (beyond the 1st run through of course), all these are only amusing conjectures for me. I kinda wish there's RMAH for HC though...|||Quote:








Speculation is one thing forums are for, particularly pre-release! That other thread brings up a ton of valid ways to reduce inflation. The best ones in my opinion are the crafting related ones, where salvaging top items results in the chance of even better ones. This removes some items from the economy without resorting to the easy and unpopular answer of BOE.




Oh I don't disagree with you. I just meant to say that it's currently really impossible to predict how badly item inflation will affect diablo III as we know near nothing about the crafting and enchanting systems. It's nice to see everyone's view on this. I've also noticed that people on these forums seem more open to soulbinding than on the official forums. I'm not against soulbinding but I'd rather have them explore other options first, and as said, if Blizz goes down that route I rather they go for bind on account than equip.|||Quote:








Oh I don't disagree with you. I just meant to say that it's currently really impossible to predict how badly item inflation will affect diablo III as we know near nothing about the crafting and enchanting systems. It's nice to see everyone's view on this. I've also noticed that people on these forums seem more open to soulbinding than on the official forums. I'm not against soulbinding but I'd rather have them explore other options first, and as said, if Blizz goes down that route I rather they go for bind on account than equip.




Well a few arguments for it are that it has worked very well in other games to help control inflation and that the Diablo 2 model might be outdated since games have advanced a great deal since it was released.

Arguments against it include that it destroys a core game mechanic of the Diablo franchise, is a cheap fix, and there are other (maybe better) alternatives.

I can see it both ways and trust that Blizzard will make a sound decision. People here make it sound like Blizzard wants to destroy their franchise or make a bad game, which is just not true. Regardless of the people at the top of the company and their views on monetizing the game, there are countless other people involved in developing it that are pouring a great deal of time, effort, and energy into it. These are the people that want to provide us with the best gaming experience possible, and hopefully they succeed.|||Quote:








Well a few arguments for it are that it has worked very well in other games to help control inflation and that the Diablo 2 model might be outdated since games have advanced a great deal since it was released.

Arguments against it include that it destroys a core game mechanic of the Diablo franchise, is a cheap fix, and there are other (maybe better) alternatives.




Soulbinding has indeed worked very well in other games to counter inflation to a certain degree, and there's certainly merit in the argument that the diablo 2 model is outdated it's after all an 11 year old game.

I'm also not against soulbinding, but as a person who prefers to trade as little as possible (because for me the thrill of the item hunt is really what I love the most about the diablo series) I'd really like the possibility of giving my new characters 'hand-me-downs'. I wouldn't be upset if BoE makes it into the game but I feel there's other ways to accomplish the same thing, and I think it's up to Blizzard to explore those avenues and come up with something new. Blizzard has always been good at setting standards, and I trust them to deliver an excellent product with high standards as we've come to expect from them.

No comments:

Post a Comment