Wednesday, April 18, 2012

Blizzard game development principles - Page 5

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For one thing, there used to be options besides item grind. Now, it's almost 100% item grind, which removes a ton of variety. It's pretty bad if you're not a fan of item grinding. And don't tell me past Diablo games were "all about item grinding" because they weren't.




As someone who never did the item grind thing, I've been very concerned with Blizz's repeated "It's all about the loot!!" mantra. I very sincerely hope it is NOT all about the loot.

That said, if they decided to heavily focus the game on that very popular aspect of it, it'd be hard to call it "selling out" or whatever. It's just not the game I was hoping for. The only thing you could potentially cry "selling out" is the RMAH and considering how highly experimental it is, there's a pretty distinct chance that the whole thing could crash and burn so it's hard for me to view that as just easy cashing in.|||Quote:








-skill points removal, both in cata and d3.




Agree with it. Enhancement to gameplay in my opinion. Taking a leaf out of Guild Wars's book, so good job Blizzard looking into what others have found to be successful.


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-the all-famous RMAH




Controversial for sure, but I don't see what development principle it goes against, especially since it's auxiliary to the game itself. Don't like it? Don't use it.


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-max 4 players in game




Well I prefer smaller groups myself, so selfishly I'd rather they focus their efforts on balancing around that. If you like large games, "too bad, so sad" I suppose.


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-skill slots / talent slots reduced




If every player is using 6 skills regularly, that's way more skills being used than by the average D2 character.

I'm not a fanboy who will buy whatever line they are selling. How they 'justify' their design choices is kinda irrelevant to me because I actually LIKE what they are doing. I've played a ton of games over the past two decades and I've learned what works, what doesn't, what I like and what I don't. When they revealed they dumped skill points I was ecstatic; before that, I was always a bit wary of the ways they were trying to cram them in.

I don't think that Blizzard can do no wrong. I've seen them attempt things over time that didn't quite work out as expected, but they get most of the way there I believe they genuinely try to change and improve things to make their games better, despite what cynics see behind every decision they make.|||Quote:








Controversial for sure, but I don't see what development principle it goes against, especially since it's auxiliary to the game itself. Don't like it? Don't use it.




This argument gets used a lot and I think it's extremely problematic. It is essentially saying that the nature of the economy doesn't matter but, to anyone interested in the trading game, the economy matters a lot and the RMAH will, for better or worse, have an enormous impact on the economy. What the impact will be we'll have to wait and see but I for one expect it to be very negative and that will impact people who never click on the RMAH button.

(I say this as someone with no personal vested interest in this since I only ever played SP and expect to continue to do so.)|||Quote:








TRH disagrees with you. He has proved more then enough that Blizzard can sell almost everyhting and make a nice buck out of it. Put other silly pets/mounts blizzard offers for wow players and all the awesome premium services (which btw, for the most part should be free) on top of that, and you can see that Blizz can squeeze a quick buck without any effort.




WotLK was the most popular WoW expansion.. Again, you may not like some of their games but WotLK wasn't bad..actually it was damn good and successful game.. of course..it moved from hardcore approach to casual one..maybe too much..but still..|||Quote:








This argument gets used a lot and I think it's extremely problematic. It is essentially saying that the nature of the economy doesn't matter but, to anyone interested in the trading game, the economy matters a lot and the RMAH will, for better or worse, have an enormous impact on the economy. What the impact will be we'll have to wait and see but I for one expect it to be very negative and that will impact people who never click on the RMAH button.

(I say this as someone with no personal vested interest in this since I only ever played SP and expect to continue to do so.)




I feel the exact same way about your argument.

So many people are opposed to RMAH based on what effect it MIGHT have on the game economy.|||I didn't make an argument except to say that RMAH WILL have an effect on the overall game economy which is hardly an argument since it is true practically by definition, since it's an entirely new economy. And since it WILL have an effect on the overall game economy in some form, one way or another it will impact everyone who uses the economy, even those who don't specifically use the RMAH. The impact may be good, bad, big, or small. We don't know yet. But it WILL have an impact.|||Quote:








WotLK was the most popular WoW expansion.. Again, you may not like some of their games but WotLK wasn't bad..actually it was damn good and successful game.. of course..it moved from hardcore approach to casual one..maybe too much..but still..




I wasn't talking about WotLK itself, but the silly pet/mount store. WotLK is another subject, and no, it wasn't a really good expansion. A lot of crap decisions were made during it's time, which unfortunately stayed in cataclysm. Not to mention that the times of WotLK was when WoW started to loose it's momentum. But i digress.|||Quote:








I didn't make an argument except to say that RMAH WILL have an effect on the overall game economy...The impact may be good, bad, big, or small. We don't know yet.





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I for one expect it to be very negative and that will impact people who never click on the RMAH button.




>.>

The only thing we are arguing here is opinions.

Your opinion is that the RMAH will be bad, with no basis. Tons of people feel that way, and it is ridiculous.|||Quote:








>.>

Your opinion is that the RMAH will be bad, with no basis. Tons of people feel that way, and it is ridiculous.




"no basis"? How about every other microtransaction / play2win game?

The basis is that the RMAH will create something that isn't quite as bad as a p2w game, but still bad. It is completely understandable as those games are in the vast majority, TRASH. Even if only a small bit of that transfers over with the RMAH, it's still there and the damage is done.

Too many people on here assume that everything is black and white. It's a gray area. The RMAH won't be the worst thing ever, and if you choose to be ignorant you probably won't even notice it. But if you have a shred of attention to detail or "taste" (for lack of a better word) you'll see it's impact.

The additional fear is that each of these little things, like the RMAH, DLC, "premium" features, etc etc is another small step towards something far worse... such as subscription based gaming, even for non-mmo's; or micro-transaction ideals put into EVERY major title, effectively leaving those pure gamers high and dry.

It's certainly not unfounded, if you bother to look at the road gaming has been taking for the past ~10years. Take the blinders off and have a look.|||Aaaaaannnd, this is now a RMAH debate thread.

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