Wednesday, April 18, 2012

Blizzard game development principles - Page 2

post deleted|||"Lead resposibly" is the commandement I really think they've broken.

I'm sure they still love their games and their fans and want to make it the best, but creating an environment(and probably strengthening this trend) where spending more money on your game gives you more power in that game.. is bad. A game is entertainment, not a freaking stock market.. But I know they're not the only ones doing it.|||I dont care if Blizzard want to make more money or whatever. They are making the best games on the market and without Diablo 3, my life would be a real nightmare























I'm joking about the last part ... |||Not sure what all this whining is about? If the game is good, then buy it. If you don't like what the developer is doing, then don't buy it. All this complaining makes me think you're going to buy it anyway no matter what they do.|||Blizzard was renowned for making excelent games: the lost vikings series for example. Then WC/SC. And they sold well because they had those exact 'developement principles'.

Now the mindset shifted to 'lets make a large audience game'. And that's the main mindset they are working on. So those 'principles' on the blizz site? Bunch of lies they are, now.

I am amazed to see that so few people see this.|||Quote:








Blizzard was renowned for making excelent games: the lost vikings series for example. Then WC/SC. And they sold well because they had those exact 'developement principles'.

Now the mindset shifted to 'lets make a large audience game'. And that's the main mindset they are working on. So those 'principles' on the blizz site? Bunch of lies they are, now.

I am amazed to see that so few people see this.




I understand where your coming from, but at the end of the day Blizzard is still in this business because they make great games. They do try for the mass appeal thing but you have to if you put the kind of development time into a game. The game will still be good i think, and honestly where have they lost there principles?

Gameplay still looks great imo and if your still sore over RMAH its not that big a deal. This is a co-op game, who cares if some dude with more money then brains wants to blow his paycheck.

I guess what im trying to say is that i agree that in a few cases they have traded whats best for the game for whats best for there bottom line but at the end of the day theres very few other companies if any with blizzards track-record for quality. Look at what other companies throw out there and make a profit off of, a lot of it is garbage.

Blizzard might of "sold out" but they haven't forgot how to make great games. Hold judgment until we have a final release and if its not your cup of tea then thats fine too.|||Quote:








Now the mindset shifted to 'lets make a large audience game'. And that's the main mindset they are working on. So those 'principles' on the blizz site? Bunch of lies they are, now.




Making widely appealing, financially successful games and making great quality, well developed games are not two mutually exclusive goals.|||FWIW, I think the people who are unhappy about Blizzard's decisions have valid opinions; not everyone is going to like everything, and anything that panders to the lowest common denominator often leads to stunning mediocrity; if you need proof, look at most TV, movies, music, and books...almost all crap, and it takes a discerning eye/ear/mind to pick the gold from the dross.

Now, the question remains, has Blizzard "sold out"? I would think the answer is an obvious...maybe; we could debate about things being dumbed down, or not, but the fact is that Blizzard has worked hard to bring more accessibility to WoW, and, if we are being honest, Diablo 3, but at the same time...WoW is a lot of fun to play, if not necessarily for people who've played it for 5 years. I'll say this: I may have burned out on WoW, but if you could wipe it from my memory, but I somehow knew how much I would enjoy it, I'd buy it again in a heartbeat.

Which is kind of how I think D3 will turn out-accessible enough for new or casual players, yet rewarding enough for anyone, even hardcore gamers...if we go back to my analogy on music, movies, etc, there are some examples of things that are VERY popular, but also very good, by most standards. Take a film like Iron Man; marketed for mass appeal, but by almost all criteria, a very good film as well; it isn't in a class like Citizen Kane, for example, but it doesn't have to be; and perhaps, Diablo 3 doesn't have to be Diablo 2, or Diablo 1, and it can still be great on its own merits.

If you really strongly disapprove of Blizzard's processes and decisions, just don't buy the game; because if you do buy it, but feel this way, then you are every bit the person Doppel described earlier, and asked to go sonewhere else.|||Maybe Blizzard let go abit of their principle to listen to every opinion for some changes they could have given out better reasons why they did change those.

But about the gameplay, what do we know about that. We haven't even played Diablo3 yet, all is just speculation about how it will turn out.|||Quote:




at the end of the day Blizzard is still in this business because they make great games.




Better said they are still in business because they make convenient games. My point is that there is a certain amount of difference there.

And to reply to Mucky, if you count 'convenient' as great.. well then yea, sure.

On sidenote, good for blizz. But most of the old timers won't be coming back, and I think blizz doesn't really expect them to. So that's why I find those 'principles'a bit bold, to stay at that.

edit: its like reading the text for a washing detergent commercial.

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