I love environmental threats; I think it's a welcome addition. I would like to see a lot more.
I think one example of a great thing they can do is, for some small levels (caves like the Underground Passage in D2, for example, where it's a small quick passageway through which you traverse, and not a big chunk of the act), is give certain locations a hazardous form of air, such as really hot air, or toxic air, which slowly drains your life. That way, you really have to get yourself focused before entering the level, and then you have to do things quickly once you get in, while still being careful not to over commit, and get yourself killed by monsters.|||The giant hatchets are awesome. I want MOAR.|||Quote:
I love environmental threats; I think it's a welcome addition. I would like to see a lot more.
I think one example of a great thing they can do is, for some small levels (caves like the Underground Passage in D2, for example, where it's a small quick passageway through which you traverse, and not a big chunk of the act), is give certain locations a hazardous form of air, such as really hot air, or toxic air, which slowly drains your life. That way, you really have to get yourself focused before entering the level, and then you have to do things quickly once you get in, while still being careful not to over commit, and get yourself killed by monsters.
There was a level like this in a favorite game of mine, Armored Core (where my namesake comes from fyi.) Closed, cramped corridors filled with an acidic gas that was constantly chipping away at your life total in addition to having to deal with the enemies in this claustrophobic place that made it nigh impossible to dodge their shots...
**** THAT LEVEL!! **** IT TO HELL!
Sorry... Bad memories.|||I thought this was gonna be about trees and squirls and stuff.
I don't (or wouldn't) mind them being in the game, I think it helps for more diversity, that is if they are punishing enough. If they are like in d2, for ex. fire in houses in tristram, people will soon forget about it and thats that.
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