Wednesday, April 18, 2012

Inferno is the only "Real world"

All other difficulties are simply some form of training or battle simulation for our characters.

Any bloke can pick up D3 and take a character all the way through Normal, killing Diablo, and saving the world. So all the townsfolk reactions are simply interactions with actors whom are giving you a taste of what it would be like to truly save the world. They developed very sophisticated training grounds in three different sets in order to shape heroes to truly save the world, and they dress up the training grounds based on stories given by those whom attempted and retreated the actual grounds. Thus, don't feel all good and heroic once you beat the game in normal, nightmare or hell. You're only truly saving the world when you defeat the villains in Inferno.

Reason 1: Basically everyone will be able to beat normal. The majority of people will probably be able to beat NM, and I'm guessing about half of people will be able to beat Hell. However, Inferno will be very selective, and only a small fraction of people should be able to get through every level. It thus rings more truly to a global threat, and its response to the attempts of a small band of heroes to squelch it. That doesn't mean it's realistic, just more so than the other difficulties.

Reason 2: The difficulties are flat. As much as we all love RPGs, we all know how ridiculous most of them are, when a random porcupine in the late game is far more powerful than an Elder God defeated near the beginning of the game. Remember going to Normal Act 5 in D2 LOD, and seeing all those barbs, in a futile attempt, trying to push back Shenk's siege? Any one of them could have gone to the Rogue Encampment, and saved the entire continent from Andariel. The flat difficulty of Inferno rings far more true to what the progression of a quest like this should actually look like.

P.S. For those to whom this concerns - don't actually think of this as a crazy theory. Just think of it as a perspective. I think it would actually be a good way of looking at things when we actually play the game. You just have to overlook some of the ridiculous things, such as that the "training grounds" nail the townsfolk, monsters, and dungeons down to a tee.|||Diablo 2 was kinda hard at the beginning because we didn't have any good starting items for low chars such as : sigon set and of course we didn't have any godly items at mid and high level. Also, it was not a plague as we can see now with hammerdins (cheesy chars were not that popular).



Play the game (diablo2) without any decent items u'll see it's a good challenge. I believe diablo3 will be in that situation for the first 2-3 years.|||Quote:








Diablo 2 was kinda hard at the beginning because we didn't have any good starting items for low chars such as : sigon set and of course we didn't have any godly items at mid and high level. Also, it was not a plague as we can see now with hammerdins (cheesy chars were not that popular).



Play the game (diablo2) without any decent items u'll see it's a good challenge. I believe diablo3 will be in that situation for the first 2-3 years.




I recently did some hardcore walkthroughs with some people (and one by myself) with no TPs allowed, and no external influence. Normal was always a cakewalk (with a few exceptions; mostly Duriel). It's Nightmare where things got a little difficult.

But from what I've heard (from Sixen, specifically), it seems Normal will be even easier in D3 than it was in D2, in order to really cater to the casual players. I'm skeptical of this, of course, as he only played the beta, but I can definitely see it being the case.|||Quote:








Diablo 2 was kinda hard at the beginning because we didn't have any good starting items for low chars such as : sigon set and of course we didn't have any godly items at mid and high level. Also, it was not a plague as we can see now with hammerdins (cheesy chars were not that popular).



Play the game (diablo2) without any decent items u'll see it's a good challenge. I believe diablo3 will be in that situation for the first 2-3 years.




I agree and I think it will be a good challenge but I definitely think the AH will speed that up and would be really surprised if it was 3 years.|||LoL, you sure do take this difficulty level thing too seriously.|||What's the point of this thread?|||To offer another perspective, one man's hell is another man's inferno.

As amazing as it may seem to anyone reading here, there will be people who find normal challenging enough, no matter how much easier it is than D2.

Blizzard is really good at making games that a myriad of players can play, so while we slog it out in Inferno looking for ways to add 0.3 weapon damage, some people will be cheering that they beat normal Diablo and found a level 30 legendary axe.

OK, we'd all be excited to find the ax, but that's beside the point.|||Okay. But anyways, I posted this thread as the way I will perceive the game.

It's definitely more realistic that monsters in early Act 1 will be about as tough as those in mid Act 4, and the only thing that differentiates them is their behavior. The fact that all monsters conveniently ramp up their difficulty in the order through which you progress is pretty silly. It happens in all RPGs, I know, and I've learned to live with it. But I like the fact that Inferno will actually seem a lot more like a "real world", where one NPC who's getting his *** kicked in Act 4 wouldn't simply be able to go to Act 1 and save the whole village. (Like I said, in D2 in Normal, any one of those barbs who were getting their *** kicked in the Bloody Foothills could have gone to Act 1 and saved everyone from Andariel.)|||Bridgeburners...you're kinda weird, but it's okay.

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Bridgeburners...you're kinda weird, but it's okay.






Aren't you the one person who commentated on my customization thread, and then deleted that comment? Bastard!

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