Friday, April 13, 2012

Latest "online only" excuse, from Frank Pearce - Page 5

[:1]what is service for the armed service?

First of all, bandwidth needed for game like this is really tiny... I agree that many people, even in this age has crappy connection, but anyone who can play WoW or SC2 can play Diablo 3 without any problems.

We will see how secure and crack-proof Diablo 3 will be but when I wont see bots and hacks flooding the game 6 months from release, and also of there will be no decent crack, I will admit they made right decision. For now, I am neutral to no offline play.|||Quote:








what is service for the armed service?




The service is them playing the game, which many of them won't be able to. For instance, people stationed on ships at sea. Even many on land don't have much in the way of internet connections (like ones stationed in Iraq or Afghanistan, like one of my friends).


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First of all, bandwidth needed for game like this is really tiny... I agree that many people, even in this age has crappy connection, but anyone who can play WoW or SC2 can play Diablo 3 without any problems.




And how many people here who have played those games regularly have NEVER had any latency issue? I know I have.


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We will see how secure and crack-proof Diablo 3 will be but when I wont see bots and hacks flooding the game 6 months from release, and also of there will be no decent crack, I will admit they made right decision. For now, I am neutral to no offline play.




It isn't like there aren't other ways to secure a game from hacks. And again, I say if it comes at the cost of user-created content like mods, lan parties, etc, etc, then the cost is too high. Especially when Blizzard has said in the past that most purchasers of Diablo 2 didn't ever play online.|||This is going down to no offline play as I see.. As I said... I don't like it much either..unless their words will be proved... But IF it will be working as they said, they have my full support. If not...well, they will have to eat their own words. We will see what will happen.

(and yes, I believe it's worth to sacrifice offline play and LAN for better security and hard crackability)|||People in the army/navy/airforce know what they signed up for. Blizzard doesn't have to cater to them. Besides they get their fill of mass killing in real life (american soldiers that is), they don't need video games.|||Quote:








People in the army/navy/airforce know what they signed up for. Blizzard doesn't have to cater to them. Besides they get their fill of mass killing in real life (american soldiers that is), they don't need video games.




Wow...I'm not sure where to start with that.|||Quote:








Update: Incidentally, I don't entirely reject their security/piracy reasons for the change. But like most of you guys, I feel a bit insulted by their perpetual prevarications on justifications. It seems like they're just throwing any excuse at the wall they can think of and seeing what will stick.




funny thing is - the same thing happened with the iraq war ... if one thing didnt work, (weapons of mass destruction) they would try others (were there to free the people).

meanwhile the agenda is hidden (at least to the people that dont think) - 'we are there for the oil and to beat up someone whom made daddy bush look bad'

- we should just deal with the fact they are doing this because of piracy and to lessen the hacks/bugs ...

and personally this is fine with me ... but then again I will mostly play it from home. But I can understand wanting something to play offline - (hence why I can understand why torchlight is touting their game)|||Quote:








People in the army/navy/airforce know what they signed up for. Blizzard doesn't have to cater to them. Besides they get their fill of mass killing in real life (american soldiers that is), they don't need video games.




Yeah, the year I spent in Iraq as a helicopter mechanic involved mowing down Taliban on a daily basis. It was a bloody mess. COD has it totally wrong, there were at least 10x more bodies and the tactical nuke only takes 20 kills to get.|||Quote:








People in the army/navy/airforce know what they signed up for. Blizzard doesn't have to cater to them. Besides they get their fill of mass killing in real life (american soldiers that is), they don't need video games.




If I were a mod, I would permaban you on the spot for **** like that.|||Quote:








From what I understand, they are probably doing this so that they can have a lot of essential game code on the servers. This would theoretically make the game harder to hack, since that code couldn't be analyzed with any ease (you'd have to infer it based on transmitted packets, which I imagine is a tremendous undertaking). This does give them a lot more control over what people see (and explains the near-impossibility of modding the game, as you'd have to reverse-engineer the server from scratch). It also ensure the RMAH will work.




WoW has been data mined very extensively. It also has private servers all over the place. Apparently it's not that hard.|||Quote:








WoW has been data mined very extensively. It also has private servers all over the place. Apparently it's not that hard.




Private servers for WoW were made by reverse engineering the protocol it uses by analyzing the responses to client events and creating a server emulator that copies those responses.

The most feature-complete emulator is an open-source project, called MANGOS, that has been in development since 2005 and is still in a very broken, barely playable state. Many boss fights, creature AI, flight paths, item effects, abilities and quests don't work, because no matter how much of the protocol is reverse engineered there will always be corner cases that the emulators don't know how to handle.

WoW was data-mined with help from addons/Lua scripts (such as Thotbott's COSMOS and Wowhead's addon) and many of the unimplemented items and GM-only items (eg. Martin Thunder) were only found because it was possible for any item to be linked via the Lua console, this was only changed in patch 1.10, released in 2006, (so for about 2 years every item could be datamined) to make the server disconnect you if you tried to link an item that hadn't been seen on the realm you were on.

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