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That's absurd. You're saying that there is absolutely no degree of rarity, mathematically speaking, which will prevent every item from flooding the market and becoming readily available?
What if only 5 of a certain item dropped in the first 6 months after the game's release? You still say it will be "readily available for the right price?"
Okay. Say a top sword costs $75 and its even rare to see one for sale. But the sword with 90% the same stats are easily bought for $3. Is the gamer going to farm for 5 hours to get one, or just click and get it?
When farmers and bots flood the market, Blizzard will have to decrease the drop rate (hurting you). Or somehow limit how much can be auctioned in a day, giving reason to go to a third party site.|||Quote:
Okay. Say a top sword costs $75 and its even rare to see one for sale. But the sword with 90% the same stats are easily bought for $3. Is the gamer going to farm for 5 hours to get one, or just click and get it?
When farmers and bots flood the market, Blizzard will have to decrease the drop rate (hurting you). Or somehow limit how much can be auctioned in a day, giving reason to go to a third party site.
I can make up random numbers too! What if a top sword has a 50% drop from the first boss on normal difficulty? It's going to flood the market! QQ the OP is right top gear will flood the market and everyone will have all the best items |||The thing is, do you think somehow you're the first person to think about this?
You don't think Blizzard has already thought about this a lot?
Listen, in D3, everyone is a farmer. Blizzard will be thrilled if the game is heavily farmed; that means lots of people are playing it. They will manage the economy with this in mind.
The real cancer that will kill D3 would be duping. Farming is within the rules, and it is even expected player behavior. But duping breaks things.
However, I anticipate that duping will not be a problem in D3.
I just think it's a little bit early for you to be giving up all hope on D3's economy already. lol. It's not even out yet and we obviously don't have all the details about many aspects.
Why not wait and see?|||My point is... you've got no data to back up your arguments. You spout random numbers and random percentages but you literally pulled them out of thin air. There is very little way to really predict how it's going to play out when the game releases.
That last sentence isn't quite true, there are ways to estimate how things will unfold and I am certain Blizzard hires or contracts professionals that know the ins and outs of economics, probabilities, and how they relate in games; what causes game economies to collapse, flooded items, etc. It is largely mathematical and you are silly to think Blizzard has not done their research on this.|||Yeah, as most people have already said in this thread, the RMAH has no impact on the amount of available "top gear", as it must be found to enter the economy.
However, it is true that these items will be more accessible, and while I would've agreed that this might be a bad thing in the past (lol), the introduction of real-money into this equation solves that problem, as when you monetize an item you can retain the happiness and joy of knowing you own assets that convert to anything else in the world that money can buy (aka everything).
And don't forget that Blizzard's idea is (if they execute it right), is that there will always be a chance to get a better item. Thanks to sheer randomness.|||Quote:
I don't think so. There was a time when a Grandfather went for $500 on Ebay because it was so rare. But once dupes, item farmers and people just playing their high level characters, it became common.
Even without dupes, the massive amount of people playing and the item farmers will flood the market. Or Blizzard will have to lower drop rates. But if they did, nobody would ever find the best gear and the next tier down will be what's bought.
All the players I knew that bought items were gone in two months. And they didn't even buy the best gear, just the stuff that made the game boring.
The best items are rares - getting a rare with the perfect stats has a titanically small chance - I doubt the market will ever be flooded with those uber 'perfect' rares, hence there's always something better to be gotten or found.|||You seem to be forgetting about crafting. Crafting is designed specifically to remove items from the economy in order to prevent a flood of supply. It's always possible that even the best weapon can be dismantled into something that creates more long-term profit. And if it ever gets bad, then Blizzard can add more ways to remove items from the economy, or just implement better items to go for.
It's doubtful that we will ever get as bad as dupe-heavy D2 did.|||Quote:
You seem to be forgetting about crafting. Crafting is designed specifically to remove items from the economy in order to prevent a flood of supply.
Blizzard has said this countless times, and I cannot emphasize enough how untrue it is.
People will NOT salvage good items, period. They will salvage crappy *High level* items with unlucky crappy stats rolls.
In all likeliness, salvaging will be based on ilvl (item level). So a rare ilvl 60 sword that has no enhanced damage and crappy useless random stats (aka 95% of them), will be the ones sacrificed to the salvage cube. NOT the decent ones that you can sell for $5+.
Hence why that argument is invalid.
However, if UNIQUE items salvages can be used in top-end recipes that require high ilvl uniques to sacrifice, this will remove some good uniques out of the economy. However, the best ones will never get salvaged, I promise you.|||Quote:
I don't think so. There was a time when a Grandfather went for $500 on Ebay because it was so rare.
Did people actually buy items at such a price? God damn, I'll be rich! I'm going to milk those retards like industrial cows.|||I dont think it will cause high player turnover at all. Anyone who plays D3 just to buy items didnt want to play the game in the first place. The game is centered around being a giant treasure hunt, that I know X item is up for sale doesnt add to the fun of going out and actually playing the game.
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