Monday, April 16, 2012

Builds I can�t wait to try

Here are some builds I was thinking of. Would these be feasible? Or can improvements be made? I know it�s too early to really know but in my head it�s awesome! Now which one to try first? All hardcore characters ofcourse





Sith wizard

Active skills

Electrocute



Electrocute is available at level 6.

A beam weapon, the bolt of lightning locks onto an enemy and deals steadily draining damage, as well as stunning and slowing the target. An excellent skill for hitting moving targets that might dodge projectiles.

 Description: Lightning arcs from the Wizard's fingertips towards an enemy dealing X-X lightning damage.

Magic Weapon



Magic Weapon is available at level 7.

A spell for the battle mage, this one imbues huge magical damage into the wizard's weapon.

 Description: Imbues the Wizard's weapon with magical energy, granting X-X increased damage.

Wave of Force



Wave of Force is available at level 4.

A defensive skill that pushes back enemies and enemy projectiles. Works well when combined with Slow Time.

 Description: Causes a wave of pure force that causes a knockback to nearby enemies, repels projectiles and deals X-X physical damage.

Energy Armor



Energy Armor is available at level 22.

The classic protective skill (renamed from Energy Shield) returns, now trading Arcane Power for damage reduction.

 Description: A protective barrier that absorbs damage, draining arcane power in its place. Absorbs X% of all damage dealt to the Wizard.

Explosive Blast



Explosive Blast is available at level 14.

A physical damage attack that turns the Wizard into a time bomb. Click to arm the spell, run into a pack of enemies, and blow up amidst them.

 Description: Builds up energy around the Wizard that explodes after X seconds, causing X-X physical damage in a small radius.

Slow Time



Slow Time is available at level 16.

Slow time creates a bubble of protection around the location its cast in, slowing all enemy projectiles and the enemies themselves.

 Description: Warps space and time, slowing nearby monsters and projectiles for X seconds.

Traits



Blur

Reduces melee damage taken by 20%.

Temporal Shift

Reduces cooldowns of skills by 10%.

Drain Power

All basic attacks provide 10 Arcane Power.





Swat demonhunter

Active skills

Caltrops



Caltrops is available at level 1.

No description is available.

Evasive Fire



Evasive Fire is available at level 3.

No description is available.

Vault



Vault is available at level 6.

A fast movement skill, this allows the Demon Hunter to move a considerable distance at high speed, passing through monsters and other players, though not through solid objects or over open space, as Teleport or Leap Attack does.

 Description: Tumble acrobatically X feet.

Grenades



Grenades is available at level 7.

Grenades are small projectiles thrown by the Demon Hunter. They bounce around, ricocheting off of walls and other obstacles, before exploding a couple of seconds after they are thrown. They deal considerable fire damage, but are hard to aim precisely, and are best used against large mobs, especially to hit targets located in the back row.

 Description: Throw out three grenades that explode for X-X fire damage

Sentry



Sentry is available at level 22.

Sentry creates a mechanical turret that fires arrows at enemies, working much like the Wizard's Hydra skill.

 Description: The Demon Hunter can have a maximum of X traps active at one time.



Rapid Fire



Rapid Fire is available at level 24.

No description is available.

Traits

Back to Basics

Increases the basic damage done by the Demon Hunter's weapon by 100%.

Ballistics

Increases damage dealt by rockets (?) by 100%. The rocket effect is provided by certain runestones.

Resourcefulness

When Discipline is under 20%, the regeneration of Hatred is increased by 30%.



Jet li Monk

Active skills

Lashing Tail Kick



Lashing Tail Kick is available at level 3.

A roundhouse kick that knocks back enemies.

 Description: The Monk unleashes a deadly roundhouse kick, causing knockback and dealing X-X physical damage.

Mantra of Evasion



Mantra of Evasion is available at level 14.

No description is available.

Seven Sided Strike



Seven Sided Strike is available at level 24.

A very powerful attack, when used in Blizzcon 2009 this skill allowed the Monk to teleport to an enemy, to strike it or other nearby enemies five times, and all without ever being hit in return. It was expected to be nerfed, and has not been seen in action since.

 Description: Unleashes a fury of attacks striking nearby enemies X times for X% weapon damage for each hit.

Deadly Reach



Deadly Reach is available at level 5.

No description is available.

Dashing Strike



Dashing Strike is available at level 6.

A fast moving, charge-like attack, more useful for the movement than the damage dealt.

 Description: The Monk dashes quickly at the targeted enemy or location, dealing X% weapon damage plus X-X physical damage.

Way of the Hundred Fists



Way of the Hundred Fists is available at level 21.

One of the most popular combo skills, this attack lands a crushing series of body shots on the enemy. It was shown in modified form in the Monk cinematic; used to pulverize the ribs of a Morlu Caster.

 Description: A series of punches strike enemies in front of the Monk that cause X% weapon damage.

Traits

Frenzied Attacks

When wielding two weapons, the character has 20% increased critical strike chance and 30% increased critical strike damage.

Untouchable

After dealing a critical strike, increases dodge chance by 10% for 10 seconds.

Counterattack

When the Monk dodges an attack, the next skill has its Spirit cost reduced by 40%.





Super Saiyan Barbarian

Active skills

Furious Charge - The Barbarian charges across most of the screen at high speed, dealing damage to all enemies in his path.

Seismic Slam - A ranged attack that sends a wave of force out from the Barbarian, causing damage and knockback.

Frenzy is available at level 11.

Consecutive hits with this melee skill grant increased attack speed and weapon damage.

Description: Each strike grants a X% attack speed and X% weapon damage boost for X seconds. Frenzy can be stacked up to X times for a total bonus of X% attack speed and X% weapon damage.

Revenge - A melee attack, activated when the Barbarian is hit. Deals +weapon damage and regains health for a % of the damage dealt.

Leap Attack

Leap Attack is available at level 6.

A deadly fast attack, this one allows the Barbarian to leap into attack, moving far faster than running speed, as well as vaulting over obstacles or monsters between him and his prey.

Description: The Barbarian makes a mighty leap, causing X% weapon damage to all enemies within X feet upon landing.

Wrath of the Berserker - A buff that grants higher Critical Hit, Attack Speed, Dodge Chance, and Movement Speed for a short duration. Also breaks monster immunities, turning them into resistances.

Traits

Second Wind - Automatically regenerates a certain amount of health per minute.

Unforgiving - Regenerates Fury./ Bad Temper - Increases Fury generation.

Tough as Nails - Increases armor, among other things.







Profet Witch Docter

Active skills

Plague of Toads



Plague of Toads is available at level 2.

The Witch Doctor summons several toads that hop forward like living Charged Bolts and explode against enemies. Some dramatic runestone effects are known for this skill.

 Description: Release a handful of toads that explode on contact with an enemy, dealing poison damage.

Corpse Spiders



Corpse Spiders is available at level 7.

Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites.

 Description: Summon X spiders to attack nearby enemies.

Firebats



Firebats is available at level 9.

A short range spell attack, this sends flaming bats out in an Inferno-like spray, dealing damage to anything in their path.

 Description: A swarm of fiery bats burn enemies in front of you for X fire damage per second.

Spirit Walk



Spirit Walk is available at level 12.

A powerful movement/escape skill, especially useful in the Battle Arena. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.

 Description: Enter the spirit realm, allowing unhindered movement for X seconds.

Locust Swarm



Locust Swarm is available at level 19.

A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will chain between nearby enemies, potentially consuming numerous targets per cast.

 Description: A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.

Big Bad Voodoo



Big Bad Voodoo is available at level 25.

No description is available.



Traits

Mana Regeneration

Regenerates 2% of maximum mana per second.

Mind and Body

Regenerates 20% health per minute.



Plagued

Increases Animal and Plague skill damage by 20%.|||TL;DR?

I want a dual-wielding monk. And a fist monk. And a standard DH. And...

|||oh man, and i thought i had no life|||I like the Wizard idea. Now dye all the armor black and you're good to go. As for being viable? In the right hands I believe any build is viable.|||Quote:








Would these be feasible?




Pretty much all skill combos will be feasible, assuming level 7 skill runes and somewhat relevant Inferno gear.|||Quote:








oh man, and i thought i had no life




Lol, spacecake is wonderful stuff |||Quote:








Pretty much all skill combos will be feasible, assuming level 7 skill runes and somewhat relevant Inferno gear.




Keep telling yourself that. Min/Maxing will always have a significant advantage over "all skills being feasible". If every skill is "samey" and it essentially doesn't matter which you use, then it'll be a boring affair.|||If you can make it work more power to you and I expect to see more stuff like this as people start playing.

And yes min/maxing is supreme and always has been, not really new information here, but some people like to do things differently and get bored to the same Cookie cutter build that everyone else is doing.|||Quote:








Pretty much all skill combos will be feasible, assuming level 7 skill runes and somewhat relevant Inferno gear.




It is extremely unlikely that this will be true.|||Quote:








Pretty much all skill combos will be feasible, assuming relevant Inferno gear.




Fixed it, then.

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