Wednesday, April 18, 2012

Blizzard's Major Miscalculation - Item inflation/economy - Page 5

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Legendaries have set stats, and almost certainly give a material that you can't get from salvaging a rare. Thus high end legendaries will be salvaged.

You are correct, extremely unlikely, high ilvl rare axes will probably not be salvaged. It is also astronomically unlikely that you'll ever find a rare that is any good, if it works at all like D2 did. Thus, the salvaging system isn't really aimed at removing them.



Good.




Legendaries have set stats? That would be disappointing. Quite a few unique in D2 have some variable stats.|||Quote:








Legendaries have set stats? That would be disappointing. Quite a few unique in D2 have some variable stats.




Yea I was under the same impression that Legendaries worked like Diablo II Uniques that they have the same stats but those stats have a range. Like let's say the damage increase on a Bartuc's Claw can vary greatly. Maybe that's what he meant. The affixes are always the same but they fall within a certain range? Meaning that even IF you find a legendary, there's no guarantee it's as good as it gets, and your hunt goes on. You'll use it temporarily, till you find one with higher stats, and then either sell it or break it down. That mechanism alone would counter inflation somewhat.|||I hope they are at least as you describe them. Maybe there will be some legendary items that have additional random stats along with their preset mods.|||By the way, I'm not saying there is a problem, I'm just pointing out how stupid Blizzard's explanations were. Particularly the 1% of items justification.|||Wasn't it said somewhere that crafted items have a possibility of being the best items in the game? While it's certain the Legendaries will be amazing, when you're dealing with random modifiers, I'm sure some pretty wild stuff can happen and I think a lot of the more hardcore players will be interested in pursuing that. If there is a chance of getting a Windforce type bow but with double the amount of life-leech and twice the attack speed, then yes, I think people will be salvaging Legendaries left and right to get that. Eventually someone will end up with that bow that puts any other legendary to shame, and that bow will go for an obscene amount on the AH because it is literally worth 10 or so legendary items.

I mean, all it would take is one thread of someone posting something like, "Hey, I salvaged ten Legendaries but look how awesome this bow is," and the rush would be on. So to speak. Hell, we could get real crazy and assume that only the highest level crafted items were ideal in Inferno difficulty.

Also, ensuring that only Legendaries yield unique mats wouldn't be hard at all. They've been doing it for years with WoW and disenchanting.

Man, I can't wait for this game.|||Quote:








By the way, I'm not saying there is a problem, I'm just pointing out how stupid Blizzard's explanations were. Particularly the 1% of items justification.




I agree any number or prediction right now seems silly, it's really hard to guess what's going to happen, and inflation is a concern. As far as I know they have hired economists to fix Diablo's economy so let's hope inflation stays in check.|||Quote:








Wasn't it said somewhere that crafted items have a possibility of being the best items in the game? While it's certain the Legendaries will be amazing, when you're dealing with random modifiers, I'm sure some pretty wild stuff can happen and I think a lot of the more hardcore players will be interested in pursuing that. If there is a chance of getting a Windforce type bow but with double the amount of life-leech and twice the attack speed, then yes, I think people will be salvaging Legendaries left and right to get that. Eventually someone will end up with that bow that puts any other legendary to shame, and that bow will go for an obscene amount on the AH because it is literally worth 10 or so legendary items.




Cause affixes are partly random with crafting, you could potentially get an uber item (the same goes for rares) but the chance is titanically small (which is in a way good I guess as it means godly craftables and rares keep their value). Then again what I understood the chance to find a legendary is very small as well, which partly helps to fight inflation.|||Quote:








Legendaries have set stats? That would be disappointing. Quite a few unique in D2 have some variable stats.




They will have a mixture... just like every other unique we've ever seen.|||Quote:








Wasn't it said somewhere that crafted items have a possibility of being the best items in the game? While it's certain the Legendaries will be amazing, when you're dealing with random modifiers, I'm sure some pretty wild stuff can happen and I think a lot of the more hardcore players will be interested in pursuing that. If there is a chance of getting a Windforce type bow but with double the amount of life-leech and twice the attack speed, then yes, I think people will be salvaging Legendaries left and right to get that. Eventually someone will end up with that bow that puts any other legendary to shame, and that bow will go for an obscene amount on the AH because it is literally worth 10 or so legendary items.

I mean, all it would take is one thread of someone posting something like, "Hey, I salvaged ten Legendaries but look how awesome this bow is," and the rush would be on. So to speak. Hell, we could get real crazy and assume that only the highest level crafted items were ideal in Inferno difficulty.

Also, ensuring that only Legendaries yield unique mats wouldn't be hard at all. They've been doing it for years with WoW and disenchanting.

Man, I can't wait for this game.




This is exactly how I expect it to work - however the point remains that it would be plain stupid to salvage your "windforce or other uber item" for a titanically low chance of getting an item that is slightly better. Especially if I'm right about salvaging being based on ilvl / affix lvl (which I'm pretty sure it will be).

Think about it this way: Pretend Windforce is worth $100. Now pretend that you have a 5% chance to make an item that is actually better / worth more than Windforce using an ELITE UBER recipe that REQUIRES you to salvage WF. You're basically gambling $100 for a 5% chance to make $120 or $150, or even $200. That is a dumb gamble.It's a dumb gamble up to $2000 of a potential windfall from the craft. It's like gambling on 20:1 odds, with the return of 1:2. You're better off keeping the windforce.

Now lets move to the other side of the spectrum. Say that there is a 50% chance that your salvaged WF will turn into something better. Than guess what, you've just made good item inflation worse, because you've interchanged one item for an even better one. So there is no deflation performed, and it has defeated the purpose of trying to combat inflation this way.

I'll say it again - No one is going to salvage the best items in the game. It's illogical.|||Quote:








I'll say it again - No one is going to salvage the best items in the game. It's illogical.




Most likely not, but what if that Windforce was bottom end of the +dmg spectrum, then it wouldn't be worth 100 euro, and hence you would break it down if the material is needed for top end crafting or enchanting (we don't know yet what's required for top end enchants etc).

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